Some
of the terms used to described quadcopter characteristics are
"borrowed" from the flight characteristics definitions of airplanes
and helicopters. Where there is a difference or similarity, I will point that
out to you.
THRUST
THRUST
The vectored force of the quadcopter's (4) rotors which
forces the quadcopter in a specific direction.
DRAG
The resistance of the free air working against forward frontal surface(s) of the quadcopter and is in opposition to thrust.
DRAG
The resistance of the free air working against forward frontal surface(s) of the quadcopter and is in opposition to thrust.
LIFT
The rotation of the quadcopters rotors supplies a downward thrust which in turn pushes the quadcopter upwards. More information here:
GRAVITY
Gravity
is the effect of 1) the earth's movement as it moves through space, 2) its
rotational speed relative to its axis, and 3) the effects up other objects
(planets) mass upon the earth.
More
simply put, an object's mass will tend to be accelerated toward the center of
the earth at a constant rate of 32 feet per/second/second (not a typo). This is
referred to sometimes as the "pull of gravity". More on gravity here:
CENTER
OF GRAVITY
Not
to be confused with gravity. From Wikipedia:
"The
center
of gravity (CG) of any aircraft is the point over which the aircraft
would balance. Its position is calculated after supporting the aircraft on at
least two sets of weighing scales or load cells
and noting the weight shown on each set of scales or load cells.
The
center of gravity affects the stability of the aircraft. To ensure
the aircraft is safe to fly, the center of gravity must fall within specified
limits established by the aircraft manufacturer."
The
CG of a quadcopter can be slightly off, and still fly well because it has a
joystick trim function to effectively counteract any slight CG imbalance.
TORQUE
Torque
is the action of external forces to move an object about an axis. In the case
of quad, this axis passes vertically through the CG. Quadcopters counteract
this rotational effect of torque, by using (2) matching pairs of adjacent
rotors.
YAW
The
quadcopter's flight computer can modify the speed of any of the rotors
individually to effectively rotate the quadcopter on its vertical axis located
at or very near the quadcopters CG. This is called Yaw.
Quadcopters
have trim controls to allow for this although somewhat limited. However they can
give relatively good hovering characteristics in very light wind.
By
controlling torque, the quadcopter can adjust its direction or heading.
Quadcopters have multiple pre-programmed flight movement vectors that work
in combination to control the quadcopter using joysticks.
PITCH
Pitch
is the upward or downward tilt of the quadcopter's nose. Quadcopters can pitch
nose up, or pitch nose down. The nose is marked (paint, lights, decals and
other markings) and is used by the flight computer as a central reference
point.
All
joystick controls on the transmitter are referenced to the nose position.
Example: A quadcopter is taking off nose forward and your are behind it. If you
push the RT stick forward the quadcopter's nose will pitch down. If you pull
back the RT stick, the quadcopter nose will pitch up or tail will pitch down.
ROLL
Roll
is a fixed wing (airplane) technical term for 1) the aircraft lowering a wing
or 2) the aircraft rotating around its longitudinal axis (an imaginary front to
back down the center of the aircraft). The airplane uses an aileron to create
drag or lift by deflecting airflow and the lowering or raising the lift on that
wing.
One
wing will move downward, the other wing will move upward and the aircraft will
roll around the longitudinal axis of the airplane. The quadcopter accomplish
much the same maneuver, although somewhat limited, by decreasing the RPM (Revolutions
Per Minute) of the 2 rotors on the side to be lowered.
BANK
A
bank can be a combination of a pitch and roll to an airplane. Combined with the
rudder or yaw control, the aircraft can "bank a turn". This banking
is done on an airplane with a moveable part of the wing called an
"aileron" for the roll portion and the rudder for the yaw. Both used
in a coordinated fashion.
There
are no ailerons on a quadcopter. The term aileron as used for a quadcopter is
actually an airplane term for movement called a "slip". When talking
quads, bank means move either left or right of the flight path, usually by
lowering one side of the quadcopter.You
can add yaw in the same direction of the bank get a better and/or quicker turn. Not
required, though.
VECTORED
THRUST
The
thrust of any given rotor is combined with all the others and is controlled by
the quadcopters flight computer. The flight computer changes each individual
rotors speed to maneuver the aircraft up or down, left of right, forward or
backwards and in any combination the pilot dictates using a two, 4-way flight
controls called joysticks. The
two flights controls are:
1)
The left joystick (manages: motor & yaw). This control acts as throttle
(rotor RPM) when pushed forward or pulled backwards and controls the rotors
speed (RPM). More RPM will make the quadcopter ascend, less RPM will make the
quadcopter descend.
Pushing
left on the left stick will yaw the quadcopter counter-clockwise. Pushing right
on the left joystick will yaw the clockwise. Left joystick movement will snap
back to center position when released and the quad will sty at approximately
the same heading.
2)
The right joystick (manages: pitch & roll) when pushed forward will tilt
the nose down causing the quadcopter to move forward, when pulled back it will
raise the nose causing the quadcopter to move backwards.
Pushing
the right stick to the left will cause the quadcopter to roll (slip) to the
left, pushing the stick to the right will cause the quadcopter to roll (slip)
to the right. The right joystick will center itself when released.
ANGLE
OF ATTACK
The
angle in context of quadcopters refers to the angle the rotor (also called a blade or propeller or prop) slicing through the air horizontally. It is generally referred to as "pitch". Pitch is the number of inches a rotor blades
advances per turn expressed in inches.
The
rotor angle of attack (pitch) is fixed in all quadcopter rotors. The pitch, diameter
of the rotor and speed of the motor powering the rotor determines how much lift
(downward thrust) is created. Generally, the bigger the motor turning the
rotor, and/or the larger the rotor, the more thrust is generated.
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